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Introduction

We are Triplebricksgames, a video game development team with many members from many parts of our country. With the same passion for games and art,
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[Devlog 01] The Idea

We started discussing a Tower Defense game. With the core idea of ​​wanting players to be able to interact more in the battle, the battle
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[Devlog 02] We have chosen the theme!

After designing the prototype version (a demo version, built to solve some pre-production issues), we proceed to build (program) the demo version with the shortest
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[Devlog 03] First demo

On time, the developers (people often call it Dev) hand over the demo version. At the same time, the first concept art is urgently completed
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[Devlog 04] Control problem solved

On-time, the Devs handed over two demos with 2 control options: A and B. This is an important step, so I need a long enough
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[Devlog 05] Complete Demo

The concept of art has gradually been improved, in addition to the enemies, there are also towers, heroes, and environments. We choose to do animation
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[Devlog 06] New interface

This is a mock-up of the in-game interface through improvements by the artist Some original concept art about Hero, Army, and Enemy These concept art
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[Devlog 07] Building the foundation

The design days were also quite stressful, although it had been carefully prepared from the prototype versions, there were many unexpected problems that arose. Fortunately,
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[Devlog 08] Team has more members

In the next phase, our team had daily scrum meeting, set deadlines for versions, and followed it quite strictly. The first versions are regularly updated
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[Devlog 09] Inktober 2020

Inktober – Artists’ annual event, a marathon run with 31 consecutive works under 31 pre-set themes. The main artist of the team wants to participate
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